Appearance
Getting started
Galatrix is a browser-based platform for building and publishing multiplayer games.
The editor
Open the editor at /?mode=editor. The main areas:
- Viewport — the 3D scene. Orbit with the mouse; the toolbar switches between Move / Rotate / Scale.
- Hierarchy — every entity in the scene.
- Inspector — the components on the selected entity (Transform, Mesh Renderer, Rigid Body, Scripts, …).
- Project — your assets, including scripts.
Install as a desktop app
Galatrix is a PWA, so you can install the editor as a standalone desktop app (the same way Construct 3 does) — its own window and icon, no browser chrome.
- Chrome / Edge: open the editor, then click the install icon in the address bar (or ⋯ menu → Apps → Install Galatrix Editor).
- Once installed it caches itself, so the editor, viewport, and single-player play-test keep working offline after the first visit. Features that need a server — AI chat, publishing, multiplayer — still require a connection.
Build → play → publish
- Place objects and configure their components.
- Press Play to test. Your cursor locks for first-person control — press Esc to free it, or Stop to exit play mode.
- Press Publish to push the map to the server and play it with others.
Scripting
Attach JavaScript to entities to make them interactive. Scripts are Unity-style classes (extend Behaviour, override onStart / onUpdate / …):
- Scripting basics — your first script, lifecycle methods, Inspector fields, coroutines, and reading & writing components.
- Scripting your own player — turn off the built-in player and drive your own character + camera (Unity-style).
- Transform constraints — make entities follow / face a target with no script.
- Script API reference — every global, method, and lifecycle hook (generated from the engine source, so it always matches the in-editor autocomplete).
Ship it
- Publish for multiplayer, hosted on Galatrix.
- Export a standalone build for an offline, single-player game you host yourself.
TIP
The Script API reference is complete and generated directly from the engine source — more hand-written editor guides are added over time.